Hello
I haven't really had a chance to play a lot of games this week outside of some time playing Alphabear, WWE Supercard and Strata on my phone, but that's not a good excuse for not updating this blog.
What I did get to spend some time playing this week was Kirby and the Rainbow Curse. I initially bought this for my son as it is controlled purely through the touchscreen on the WiiU gamepad, and supports offscreen play. He enjoys playing it, but can't quite manage to get passed world 1-2 without a little help. I put a bit more time into it myself and I was very impressed at how good the game is. The initial worlds are designed to let you get used to the controls, but once you do even these initial worlds are surprisingly big and worth exploring to get all the reward chests. I'm still on world 1 and have about 14% completion totalled up so far so the game seems to be of a fairly good size. I'm looking foward to playing it a bit more and playing it with my son as well.
Over the last month or so I've also put a fair amount of time into Rogue Legacy. It feels like a very 16-bit era action platformer, but instead of having set levels each run at the dungeon is different due to them being procedurally generated. The Legacy part of the title comes into effect when you die as you are then asked to choose an heir. These heirs have different traits and strengths/weaknesses eg. gigantism, near-sight, flatulence, dwarfism, strong spell power, large health bars etc, as well as being either male or female. The overall aim of the game is to get as far as you can in a dungeon, beating monsters and bosses on your way, and collecting gold. The gold is then spent buying upgrades and weapons which are passed on to your heirs. I really enjoy playing the game, but it is designed for you to fail and die and hopefully have enough gold for the next upgrade for your heir. I'll keep this in rotation for a while, and hopefully I'll start making some better progress.
Until next time
Stuart
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